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TheLocustOfMM2
Builds and entities

The Locust of MM2 Builds and Entities — The Locust, the Survivors, and What a "Build" Means Here

The game has two entities and no loadout system — so this page documents the Locust properly (lore and in-game role), defines the survivor's build-as-behavior, and marks what stays undocumented.

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Quick answer

Two entities matter in The Locust of MM2: the Locust — the hunter, borrowed from Doctor Nowhere's T.O.E. analog horror series and framed by a Murder Mystery 2 concept credited to @Nikilis — and the survivors, everyone else in a 30-player lobby trying to bank Keys and escape the nest. There is no documented build system: no classes, perks, or stat screens. A survivor's "build" is behavior — route memory, patrol reading, and camera discipline — and the hunter's build is pure pressure play. Exact in-game numbers for either role have never been published.

Entity 1

The Locust — lore character, in-game hunter

The same entity seen through two lenses: its origin series, and the role it plays in this game's rounds.

The character (lore, checked 2026-10-03)

  • • The Locust is the main antagonist of the T.O.E. analog horror series, documented on Villains Wiki (checked 2026-10-03).
  • • It reaches victims through screens — television, devices, and the in-universe PenPalace video-chat service — and breaks through with long appendages.
  • • It presents with an unsettling child-like manner, and the series frames its appearances as episodes named like files (starving.help, love.thumper, making.friends).
  • • Murder Mystery 2 community spaces have discussed the same entity crossing over into MM2-style Roblox content, which is the lane this game sits in.

Source: Villains Wiki (villains.fandom.com), checked 2026-10-03. Lore describes the character's series — it is not a stat sheet.

The hunter role (in-game)

The official description makes the Locust the danger players must outsmart, and the storefront's “1 vs All” label plus creator playthroughs (September 2026) show the role working the classic way: one player hunts, everyone else tries to survive the round and escape.

Counterplay is the mirror image: survivors hold a camera flash that community guides report paralyzing the Locust for about ten seconds (RoHorizon, refreshed September 7, 2026). A hunter who baits the flash early owns the rest of the round — which is the closest thing the game has to a mind game.

Sources: storefront Survival / 1 vs All label; September 2026 creator playthroughs; RoHorizon guide (September 7, 2026 — the outlet prints no place ID).

Entity 2

Survivors — the role everyone else plays

Up to 29 of the 30 server slots. The role is a routing problem under pressure.

Objective

Survive the round, collect Keys around the nest, and reach the escape. The storefront states the objective plainly: outsmart the danger and find a way out.

Economy

Keys are the reported currency — collected in the nest, spent in a shop on skins, abilities, and equipment, and tied to the profile with no trading (community-documented, September 7, 2026).

The behavioral build

With no gear system, loadout is habit: know two key spawns and two exits, read one full patrol loop before crossing, and keep the camera for emergencies. The squad planner scores all eight habits.

Documentation status

What a table would say — and why most rows stay honest

A conventional entity table needs stats this game has never published. This is the table that can be written truthfully today.

QuestionDocumented answerSource (checked 2026-10-03)
Who is the Locust?The antagonist that "has taken over"; a T.O.E.-series entity by Doctor Nowhere (a.k.a. The Thumper).Storefront description; Villains Wiki
Who plays the Locust?A player — the round runs 1 vs All, one hunter against the lobby.Storefront genre label; creator playthroughs (Sept 2026)
How is it countered?Camera flash, reported to paralyze for about 10 seconds.RoHorizon guide (Sept 7, 2026) — single source, no place ID printed
Speeds, health, abilities?—No source exists for this place; lore abilities are not game stats
Loadouts, classes, perks?—No build system documented anywhere public
Hunter selection rule?—No source documents how the hunter is chosen

The three empty rows are the honest part of this page: they say a number exists in the game but none exists in public, which is the difference between a reference and a rumor mill. When the creator documents them — or a credible source measures them — the table fills in with a new checked date.

FAQ

Entity questions

Is there a build system in The Locust of MM2?

No loadout, class, perk, or stat system has been documented for this game. A "build" here is behavioral: which routes you know, how you read the hunter's patrol, and how you spend the camera counter. The squad planner scores those habits if you want a self-check.

Who is the Locust, originally?

The character headlines Doctor Nowhere's T.O.E. analog horror series (aliases include The Thumper and The Organator), arriving through victims' screens. Villains Wiki documents the character (checked October 3, 2026); this game borrows the entity into a Murder Mystery 2 frame, with the concept credited to @Nikilis.

Can you play as the Locust?

The storefront's Survival / 1 vs All label and September 2026 creator playthroughs show the round working with a player-controlled hunter stalking a lobby of survivors. Exact selection rules (random, volunteer, or score-based) are undocumented — play enough rounds and the pattern will show you.

What are the Locust's in-game stats?

None exist publicly. Speeds, abilities, spawn rules, and health have never been published for this place, and lore-accurate abilities from the T.O.E. series are not in-game stats. Anyone quoting numbers is quoting another game or inventing them.

Related pages

Where entity knowledge plugs in